A snake game made using Javascript and the Phaser.io Framework, the game uses 2 dimensional arrays, therefore the name "Snake2D".
Development time: 16 hours spread over 1.5 weeks (about 5-6 hours of which was spent actually writing code)
A dungeon generation script, Every time the page is refreshed a pre-selected number of tiles in the grid are chosen and blown up to room size, then from these original tiles a path is drawn from tile to tile
Development time: 16 hours spread over 1.5 weeks (about 5-6 hours of which was spent actually writing code)
The classical Game of Life example made in Unity, made in a day.
Followed along to a tutorial on how to make destructible terrain in javascript. In short the script saves the pixels in an array and then pushes them to a canvas.